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      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - [r300g] Unigine Heaven 3.0: all objects are black"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=60503">60503</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>[r300g] Unigine Heaven 3.0: all objects are black
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>pavel.ondracka@email.cz
          </td>
        </tr>

        <tr>
          <th>URL</th>
          <td>http://unigine.com/products/heaven/download/
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/r300
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>All object in the 3.0 Heaven version are completely black... this seems to be
the cause:
r300 FP: Compiler Error:
Rewrite of inst 4 failed Can't allocate source for Inst 36 src_type=1
new_index=1 new_mask=4
Using a dummy shader instead.

Full RADEON_DEBUG=fp log attached.

This may be a hardware limitation, however Heaven 2.1 version works fine, so
maybe just a bug in the shader compiler.

GPU: RV530
Mesa: b681ed6ac970e061e9dbe7309bb69b3a947ae62d
Kernel: 3.6.11-1.fc17.i686</pre>
        </div>
      </p>
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