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<th>Priority</th>
<td>medium
</td>
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600-llvm] mono games with opengl are blocking on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=60929">60929</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<th>Summary</th>
<td>[r600-llvm] mono games with opengl are blocking on start
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>OS</th>
<td>All
</td>
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<th>Reporter</th>
<td>lordheavym@gmail.com
</td>
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<th>Hardware</th>
<td>Other
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Drivers/DRI/R600
</td>
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<th>Product</th>
<td>Mesa
</td>
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<pre>Mono games using opengl (Rochard, Bastion, Splice, ...) are blocking on start
when llvm is in use. The only way to make them start is to define R600_LLVM=0
* Mesa from git
* llvm from tstellar repo
* radeon HD6870
I've tried to trace through strace/MONO_LOG_LEVEL=debug/apitrace without much
success. It seem (for bastion) always stuck in 'glXGetCurrentContext'</pre>
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