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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unigine Heaven black stripes and weird shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=50135#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Unigine Heaven black stripes and weird shaders"
href="https://bugs.freedesktop.org/show_bug.cgi?id=50135">bug 50135</a>
from <span class="vcard"><a class="email" href="mailto:nonno.cicala@tiscali.it" title="Simone Scanzoni <nonno.cicala@tiscali.it>"> <span class="fn">Simone Scanzoni</span></a>
</span></b>
<pre>I still have this problem with Mesa 9.2-devel (git-4deefd9)
( patched with:
r600g: emit a ps partial flush after CP DMA
r600g: enable CP DMA on r6xx (v3) )
The night times scenes work better with force_glsl_extensions_warn=true
I saw this problem with Unigine Heaven 3.0, Heroes of Newerth 3.0.3 (also 2.x)
and Xonotic 0.6.0 .
I think the last one is interesting because it is under GPL and works fine if I
just enable shadows from realtime world lights but shows the problem if I
enable "Soft shadows" too. The tooltip of "Soft shadows" is:
[enables use of shadowmapping (depth texture sampling) instead of stencil
shadow volumes, requires gl_fbo 1]
The problem in Xonotic can be seen only in a few places with dynamic world
lightning, like some rooms with lava in level 6 and the lights behind some big
fans in level 8.
HD3850 (RV670) AGP, kernel 3.8.0</pre>
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