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<base href="https://bugs.freedesktop.org/" />
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<th>Priority</th>
<td>medium
</td>
</tr>
<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Intermittent black geometry"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62012">62012</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
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<th>Summary</th>
<td>Intermittent black geometry
</td>
</tr>
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<th>Severity</th>
<td>major
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>OS</th>
<td>All
</td>
</tr>
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<th>Reporter</th>
<td>michel@daenzer.net
</td>
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<tr>
<th>Hardware</th>
<td>Other
</td>
</tr>
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Drivers/Gallium/radeonsi
</td>
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<th>Product</th>
<td>Mesa
</td>
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<pre>Some apps intermittently show black instead of the expected coloration for some
parts of the geometry.
Investigating this with the rss-glx hack atunnel, the depth buffer appears to
have the correct values for the affected areas. So apparently the pixel shader
either doesn't run or fails to produce the correct colour values there for some
reason.</pre>
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