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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Graphic issue on PCSX2 with Gallium 0.4 on AMD RS780"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61690#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Graphic issue on PCSX2 with Gallium 0.4 on AMD RS780"
href="https://bugs.freedesktop.org/show_bug.cgi?id=61690">bug 61690</a>
from <span class="vcard"><a class="email" href="mailto:gregory.hainaut@gmail.com" title="gregory.hainaut@gmail.com">gregory.hainaut@gmail.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=76525" name="attach_76525" title="texture good">attachment 76525</a> <a href="attachment.cgi?id=76525&action=edit" title="texture good">[details]</a></span>
texture good
Hello Alex,
I'm a developper of PCSX2 and made some tests on my side. I think I understand
the cause of the bad rendering.
At the beginning of the program we upload a float texure (see attachment). I
ask Lukk to dump the texture with glGetTexImage (see attachment). If you
compare both textures, we will see that some floats were rounded.
I upload Lukk's texture and I can confirm you that we got same rendering issue.
The upload of the texture is fine on my HD5770 with mesa 8.0.5. So the issue
feel chip specific.
Cheers.</pre>
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