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<th>Priority</th>
<td>medium
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Half-Life 2: Deathmatch native version crashes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62573">62573</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<th>Summary</th>
<td>Half-Life 2: Deathmatch native version crashes
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
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<th>Reporter</th>
<td>brpylko@gmail.com
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Drivers/Gallium/r600
</td>
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<th>Product</th>
<td>Mesa
</td>
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<pre>As the title says, the native version of HL2:DM crashes on joining or creating
a server (when it loads a map I think). This does not happen under Wine nor
TF2. On the github page ValveSoftware/Source-1-Games I was told that the
problem lies in libgallium.
glxinfo reports the renderer as "Gallium 0.4 on AMD PALM", the version as "3.0
Mesa 9.2-devel", and the shading language version as "1.30" on my machine.
Would it help to post more output from glxinfo?</pre>
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