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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r300g] Anno1701: some models are red"
href="https://bugs.freedesktop.org/show_bug.cgi?id=60963#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r300g] Anno1701: some models are red"
href="https://bugs.freedesktop.org/show_bug.cgi?id=60963">bug 60963</a>
from <span class="vcard"><a class="email" href="mailto:pavel.ondracka@email.cz" title="Pavel Ondračka <pavel.ondracka@email.cz>"> <span class="fn">Pavel Ondračka</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=76840" name="attach_76840" title="RADEON_DEBUG=noopt,fp,vp output">attachment 76840</a> <a href="attachment.cgi?id=76840&action=edit" title="RADEON_DEBUG=noopt,fp,vp output">[details]</a></span>
RADEON_DEBUG=noopt,fp,vp output
(In reply to <a href="show_bug.cgi?id=60963#c1">comment #1</a>)
<span class="quote">> Could you post a dump with RADEON_DEBUG=noopt,vp,fp</span >
New log attached. However there is something bad going on. There are two bugs
affecting this game. This one and <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r300g] Anno1701: flickering colorful corruption over some models"
href="show_bug.cgi?id=60965">bug 60965</a>, however when I reported them, this
bug used to disappeared with RADEON_DEBUG=noopt and <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r300g] Anno1701: flickering colorful corruption over some models"
href="show_bug.cgi?id=60965">bug 60965</a> didn't. Now when
I use RADEON_DEBUG=noopt, the corruption from <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r300g] Anno1701: flickering colorful corruption over some models"
href="show_bug.cgi?id=60965">bug 60965</a> is much worse and is
all over the place. The change did happened with
f6c061261885fed0c83c437e9459ba79618f1b3a is the first bad commit
commit f6c061261885fed0c83c437e9459ba79618f1b3a
Author: Brian Paul <<a href="mailto:brianp@vmware.com">brianp@vmware.com</a>>
Date: Fri Mar 1 15:16:15 2013 -0700
st/mesa: convert ir_triop_lrp to TGSI_OPCODE_LRP
AFAICT, all gallium drivers implement TGSI_OPCODE_LRP.
Tested with softpipe, llvmpipe, svga drivers.
Reviewed-by: Matt Turner <<a href="mailto:mattst88@gmail.com">mattst88@gmail.com</a>>
without RADEON_DEBUG=noopt the corruption is still the same, so my guess is
that r300 compiler somehow doesn't like TGSI_OPCODE_LRP, optimizes is away a
little bit, but not completely.</pre>
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