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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300: Implementation error: Render targets are too big in r300_set_framebuffer_state, refusing to bind framebuffer state!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62578#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300: Implementation error: Render targets are too big in r300_set_framebuffer_state, refusing to bind framebuffer state!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62578">bug 62578</a>
from <span class="vcard"><a class="email" href="mailto:agd5f@yahoo.com" title="Alex Deucher <agd5f@yahoo.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=62578#c7">comment #7</a>)
<span class="quote">> I filed a bug against kwin. Looks like they will have checks in place in
> 4.11 to not use OpenGL on this hardware. Not sure if anything should still
> be done on the mesa side or not to help with this.</span >
Depending on what features they are using, it should be fine to use GL on this
hardware. They just have to respect the hw limits.</pre>
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