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<body><span class="vcard"><a class="email" href="mailto:andreas.boll.dev@gmail.com" title="Andreas Boll <andreas.boll.dev@gmail.com>"> <span class="fn">Andreas Boll</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [bisected] Half-Life 2: Deathmatch native version crashes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62573">bug 62573</a>
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<table border="1" cellspacing="0" cellpadding="8">
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<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
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<td style="text-align:right;">Severity</td>
<td>normal
</td>
<td>critical
</td>
</tr>
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<td style="text-align:right;">CC</td>
<td>
</td>
<td>andreas.boll.dev@gmail.com, maraeo@gmail.com
</td>
</tr>
<tr>
<td style="text-align:right;">Summary</td>
<td>Half-Life 2: Deathmatch native version crashes
</td>
<td>[bisected] Half-Life 2: Deathmatch native version crashes
</td>
</tr>
<tr>
<td style="text-align:right;">Keywords</td>
<td>
</td>
<td>regression
</td>
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [bisected] Half-Life 2: Deathmatch native version crashes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62573#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [bisected] Half-Life 2: Deathmatch native version crashes"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62573">bug 62573</a>
from <span class="vcard"><a class="email" href="mailto:andreas.boll.dev@gmail.com" title="Andreas Boll <andreas.boll.dev@gmail.com>"> <span class="fn">Andreas Boll</span></a>
</span></b>
<pre>I can reproduce this bug on rv770.
It works fine on mesa 9.0.3 and 9.1.1
I've bisected to this commit:
ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit
commit ea63491629f48099371f725e7c3779f2982d7a52
Author: Marek Olšák <<a href="mailto:maraeo@gmail.com">maraeo@gmail.com</a>>
Date: Thu Feb 7 04:36:33 2013 +0100
st/mesa: accelerate glGetTexImage for all formats using a blit
This commit allows using glGetTexImage during rendering and still
maintain interactive framerates.
This improves performance of WarCraft 3 under Wine. The framerate is
improved
from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in the
game.
v2: fix choosing the format for decompression</pre>
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