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<th>Priority</th>
<td>medium
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - HyperZ freeze when playing PrBoom-Plus demo with lots of monsters"
href="https://bugs.freedesktop.org/show_bug.cgi?id=62669">62669</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Summary</th>
<td>HyperZ freeze when playing PrBoom-Plus demo with lots of monsters
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<th>Severity</th>
<td>normal
</td>
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<th>Classification</th>
<td>Unclassified
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<th>OS</th>
<td>All
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<th>Reporter</th>
<td>lemonzest@gmail.com
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<th>Hardware</th>
<td>Other
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<th>Status</th>
<td>NEW
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<th>Version</th>
<td>9.1
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<th>Component</th>
<td>Drivers/DRI/R600
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<th>Product</th>
<td>Mesa
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<pre>I am getting a reproduceable lockup with Prboom-Plus (Its a doom game engine)
when there is loads of monsters on screen, it seems to lock, starting with
R600_HYPERZ=false negates the lock up.
Card is a Evergreen Juniper (XFX HD6770 1GB)
how to reproduce, start prboom with doom2.wad and the files and demos from here
<a href="http://www.doomworld.com/idgames/index.php?id=12597">http://www.doomworld.com/idgames/index.php?id=12597</a> (Deus Vault)
also you will require the non-free doom2.wad file from the game.
and play the demo with this command from inside the unzipped dir.
prboom-plus -file DV.wad -fastdemo PRBoom\ 2.2.4\ Demos/DV01-UVMAX2.lmp
at some point when the player drops down a shaft to a room with many monsters
it will lock does this everytime.
OS is Mageia 3 Beta 4, with Mesa 9.1.1 Xorg 1.13.3 and kernel 3.8.3</pre>
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