<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Game Dungeon Defenders crash my whole system."
href="https://bugs.freedesktop.org/show_bug.cgi?id=62967#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Game Dungeon Defenders crash my whole system."
href="https://bugs.freedesktop.org/show_bug.cgi?id=62967">bug 62967</a>
from <span class="vcard"><a class="email" href="mailto:thomas.lindroth@gmail.com" title="Thomas Lindroth <thomas.lindroth@gmail.com>"> <span class="fn">Thomas Lindroth</span></a>
</span></b>
<pre>There is an upstream bug about this problem here.
<a href="https://bugzilla.icculus.org/show_bug.cgi?id=5895">https://bugzilla.icculus.org/show_bug.cgi?id=5895</a>
Seems like it runs fine on the closed drivers.
The game freeze for several seconds during the intro as the game does about
6000 calls to glCompileShader. Here is an apitrace of the intro.
<a href="https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2">https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2</a>
glretrace will segfault while playing it back in r600_dri.so during a call to
glDrawRangeElements. I couldn't get a backtrace because of corrupt stack.
Playing back the trace with softpipe will not segfault but it will have the
drawing errors.
Mesa-9.1 and git from a few days ago both got the problem. 3.8.4 kernel,
juniper hardware.
Option "ColorTiling" "true"
Option "ColorTiling2D" "true"
Option "SwapbuffersWait" "false"
Option "EnablePageFlip" "true"</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>