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<th>Priority</th>
<td>medium
</td>
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch"
href="https://bugs.freedesktop.org/show_bug.cgi?id=63124">63124</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
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<th>Summary</th>
<td>[r600g] HyperZ lockup on REDWOOD in Half Life 2 Deathmatch
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<th>Severity</th>
<td>major
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Reporter</th>
<td>abortretryfail@gmail.com
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Drivers/DRI/R600
</td>
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<th>Product</th>
<td>Mesa
</td>
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<pre>Created <span class=""><a href="attachment.cgi?id=77426" name="attach_77426" title="dmesg output from when the GPU resets. This keeps happening until the game is killed or you look away from whatever is causing the lockup.">attachment 77426</a> <a href="attachment.cgi?id=77426&action=edit" title="dmesg output from when the GPU resets. This keeps happening until the game is killed or you look away from whatever is causing the lockup.">[details]</a></span>
dmesg output from when the GPU resets. This keeps happening until the game is
killed or you look away from whatever is causing the lockup.
This might be related to <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - FILEOPEN a large (19MB) XLSX file very slow"
href="show_bug.cgi?id=61721">bug #61721</a>, as it also occurs on my machine.
When playing Half Life 2 Deathmatch, the game runs great until certain scenes
cause a GPU lockup.
When run with R600_DEBUG=nohyperz there's no lockup, but performance is much
slower. (from ~85fps vsync 1400x1050 down to ~45fps w/o HyperZ)
I'll see if I can get an apitrace tonight.</pre>
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