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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Savage 2 Edges render white [r600g]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=63579#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Savage 2 Edges render white [r600g]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=63579">bug 63579</a>
from <span class="vcard"><a class="email" href="mailto:kusmabite@gmail.com" title="Erik Faye-Lund <kusmabite@gmail.com>"> <span class="fn">Erik Faye-Lund</span></a>
</span></b>
<pre>Is the shader really incorrect? I notice that it declares "#version 120" in the
first line, and the GLSL 1.2 spec explicitly states that there is no
line-continuation character
(<a href="http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf">http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.20.8.pdf</a> - section
3.1... "There is no line continuation character.").
Yes, this has changed in later GLSL-versions (the change happend between the
4.10 spec and the 4.20 spec), so I believe the line-continuation parsing should
only be enabled in the presenece of a "#version NNN" where NNN >= 420.</pre>
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