<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Savage 2 Edges render white [r600g]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=63579#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Savage 2 Edges render white [r600g]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=63579">bug 63579</a>
from <span class="vcard"><a class="email" href="mailto:kusmabite@gmail.com" title="Erik Faye-Lund <kusmabite@gmail.com>"> <span class="fn">Erik Faye-Lund</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=63579#c16">comment #16</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=63579#c15">comment #15</a>)
> > Thanks for the clarification, but I'm still not entirely convinced.
> >
> > I've just tested the latter. So apparently, Mesa is the only major
> > OpenGL implementation that currently implements this.
>
> They all support it in preprocessor directives. We verified this in 2010
> when we added that level of support back. As I said before, we've
> encountered shaders in games that use line continuation for multi-line
> macros.
>
> #define foo(a, b) \
> do { \
> b = bar(a); \
> } while(0)</span >
That might very well be the case. But this ticket is not about line
continuation in pre-processor directives. My test were in comments, as is the
issue with this ticket. And none of them implementations listed above supports
them in comments before a "#version 420" statement (if supported at all).
<span class="quote">> Making the support general (instead of just for preprocessor directives)
> simplified the code greatly. Since I'm responsible for maintaining this
> code base as my job, that's a strong incentive for me.</span >
I'm sorry if this is a bit blunt, but wow. That's one of the least appealing
arguments I've heard in a long time. Not only is someone paying you for your
time, you think that's a *justification* for not supporting the standard?
That's pretty much the oppositte of how this usually works.
So, as a paying customer of Intel, where would I file a bug-report that Intel
will deal with in a responsible way?
<span class="quote">> > By the way, the WebGL conformance tests also checks that line continuation
> > does not work. So there are at least two known, publically available shaders
> > that depends on no line-continuation to work. Of course, the latter is
> > synthetic, but at least it's based on wording in a specification.
>
> I'm not going to add complexity or overhead to the preprocessor for this
> case. If WebGL tests non-continuation behavior, we can add the browsers to
> the workaround list.</span >
Fair enough. At least when considered in isolation.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>