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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=63532#c15">Comment # 15</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED FIXED - Heroes of Newerth Water renders Black instead of transparent with reflections on Ultra [r600g]"
href="https://bugs.freedesktop.org/show_bug.cgi?id=63532">bug 63532</a>
from <span class="vcard"><a class="email" href="mailto:ptpzz@yandex.ru" title="Vadim Girlin <ptpzz@yandex.ru>"> <span class="fn">Vadim Girlin</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=63532#c14">comment #14</a>)
<span class="quote">> > #2 0x00007f4485b7a63e in glBindTexture (target=0, texture=2079)
>
> That's definitely no good. 0 isn't a valid target, and 2079 (0x081F) isn't
> either. Weird.</span >
I tested it with catalyst 13.1, there is the same rendering issue (water is
black with some video settings), and similar BindTexture calls with target 0,
so I think it's not a mesa/r600g's issues.</pre>
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