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    <body><span class="vcard"><a class="email" href="mailto:silpablo@hotmail.com" title="Pablo <silpablo@hotmail.com>"> <span class="fn">Pablo</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED INVALID - Team fortress 2 intermittently freezes"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=63762">bug 63762</a>
        <br>
             <table border="1" cellspacing="0" cellpadding="8">
          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
          </tr>

         <tr>
           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
           </td>
         </tr>

         <tr>
           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>INVALID
           </td>
         </tr></table>
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        <div>
            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED INVALID - Team fortress 2 intermittently freezes"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=63762#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED INVALID - Team fortress 2 intermittently freezes"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=63762">bug 63762</a>
              from <span class="vcard"><a class="email" href="mailto:silpablo@hotmail.com" title="Pablo <silpablo@hotmail.com>"> <span class="fn">Pablo</span></a>
</span></b>
        <pre>thanks alex,

I have tried this conf by Oibaff ppa

OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV730
OpenGL version string: 2.1 Mesa 9.2.0 (git-dbb6908 quantal-oibaf-ppa)
OpenGL shading language version string: 1.30

game runs very well... I can guess +30fps at 1680 x 1050.

I will close this case, thanks in advance</pre>
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