<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g regression (RV380): Strange rendering of light sources in Penumbra (bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=63520#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g regression (RV380): Strange rendering of light sources in Penumbra (bisected)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=63520">bug 63520</a>
from <span class="vcard"><a class="email" href="mailto:tstellar@gmail.com" title="Tom Stellard <tstellar@gmail.com>"> <span class="fn">Tom Stellard</span></a>
</span></b>
<pre>Thanks for identifying the bad shaders, this saved me a lot of work. I spotted
a bug in the "pc=8" shader:
6: TEX temp[1].x, temp[1].z___, 1D[3] SEM_WAIT SEM_ACQUIRE;
This instruction is wrong because TEX instructions can't swizzle their source
operands. For 1D textures, the coordinate is always read from the x component.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>