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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Incorrect rendering with unigine tropics"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55510#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Incorrect rendering with unigine tropics"
href="https://bugs.freedesktop.org/show_bug.cgi?id=55510">bug 55510</a>
from <span class="vcard"><a class="email" href="mailto:adf.lists@gmail.com" title="Andy Furniss <adf.lists@gmail.com>"> <span class="fn">Andy Furniss</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=55510#c7">comment #7</a>)
<span class="quote">> Thanks, exporting force_glsl_extensions_warn=true does fix the rendering of
> tropics!
> Should I close the report or is it considered a temporary workaround?
>
> As a side note, exporting
> MESA_EXTENSION_OVERRIDE=-GL_ARB_shader_bit_encoding does not change anything
> for me in heaven 3.0. It has always been rendering correctly, so the
> override does not fix anything, or maybe I never stumbled upon the missing
> parts I am supposed to see...</span >
Maybe it depends on h/w and or settings (defaults I suppose may be set
according to what heaven detects - untested).
I just tried on my HD4890 and without that I don't get any lighting/nice
effects so it looks very plain/matt.</pre>
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