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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g does not eliminate unread varyings"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65416#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g does not eliminate unread varyings"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65416">bug 65416</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>I think the GLSL compiler only eliminates unused user-defined varyings, unused
legacy varyings are not eliminated. I'm taking this task.</pre>
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