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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] KSP 0.20 crashes when entering settings / starting new game."
href="https://bugs.freedesktop.org/show_bug.cgi?id=64913#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] KSP 0.20 crashes when entering settings / starting new game."
href="https://bugs.freedesktop.org/show_bug.cgi?id=64913">bug 64913</a>
from <span class="vcard"><a class="email" href="mailto:sobkas@gmail.com" title="Krzysztof A. Sobiecki <sobkas@gmail.com>"> <span class="fn">Krzysztof A. Sobiecki</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=80585" name="attach_80585" title="Way to big patch to "fix" this small problem">attachment 80585</a> <a href="attachment.cgi?id=80585&action=edit" title="Way to big patch to "fix" this small problem">[details]</a></span>
Way to big patch to "fix" this small problem
I was too lazy to fix all pipe_sampler_view_reference so in the meantime I
introduced pipe_sampler_view_reference_old.
It's not a fix.
/**
* Similar to pipe_sampler_view_reference() but always set the pointer to
* NULL and pass in an explicit context. Passing an explicit context is a
* work-around for fixing a dangling context pointer problem when textures
* are shared by multiple contexts. XXX fix this someday.
*/
static INLINE void
pipe_sampler_view_release
It does the same thing and I think It might have a same problem.</pre>
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