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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g does not eliminate unread varyings"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65416#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g does not eliminate unread varyings"
href="https://bugs.freedesktop.org/show_bug.cgi?id=65416">bug 65416</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>I have implemented it, but there is a problem. If I enable the optimization,
EXT_separate_shader_objects must be disabled. Is it okay with you?
This is a valid sequence with EXT_sso:
glUseProgram(prog_with_vs_and_fs);
glUseShaderProgramEXT(prog_with_fs);
prog_with_vs_and_fs cannot be optimized, because the program object can be
bound partially (in this case only the vertex shader from the program object is
bound).
ARB_separate_shader_objects doesn't have this issue.</pre>
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