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      <base href="https://bugs.freedesktop.org/" />
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - r600g: segfault with Kerbal Space Program"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=65803">65803</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>r600g: segfault with Kerbal Space Program
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>corey@octayn.net
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/r600
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Unfortunately the game is closed source and stripped, so I don't have more
information, but the backtrace I get is: 

(gdb) where
#0  0x0000000000000000 in ?? ()
#1  0x00007ffff30052ae in pipe_sampler_view_reference (view=0x85d19b0,
ptr=0x768b410) at ../../../../src/gallium/auxiliary/util/u_inlines.h:151
#2  r600_set_sampler_views (pipe=0x7689c90, shader=<optimized out>,
count=<optimized out>, views=0x37395e0, start=<optimized out>) at
r600_state_common.c:626
#3  0x00007ffff2e21a1b in update_textures (st=0x4b2dd80, shader_stage=1,
prog=0x8562a20, max_units=16, sampler_views=0x4b2e710, num_textures=0x4b2e894)
at ../../src/mesa/state_tracker/st_atom_texture.c:316
#4  0x00007ffff2e1d907 in st_validate_state (st=st@entry=0x4b2dd80) at
../../src/mesa/state_tracker/st_atom.c:221
#5  0x00007ffff2e2463a in st_Clear (ctx=0x411f8e0, mask=50) at
../../src/mesa/state_tracker/st_cb_clear.c:396
#6  0x00000000005759c1 in ?? ()
#7  0x000000000057dfa3 in ?? ()
#8  0x00000000005b4ead in ?? ()
#9  0x000000000087db9c in ?? ()
#10 0x0000000000b4d303 in ?? ()
#11 0x00007ffff62dea15 in __libc_start_main () from /usr/lib/libc.so.6
#12 0x0000000000456669 in ?? ()
#13 0x00007fffffffd438 in ?? ()
#14 0x00000000ffffffff in ?? ()
#15 0x0000000000000001 in ?? ()
#16 0x00007fffffffd832 in ?? ()
#17 0x0000000000000000 in ?? ()

I have a trace but it's very large (>500MB) and it doesn't reproduce the crash.
I haven't seen anyone else report the crash. The crash happens on stable mesa
too.

I can reliably reproduce by selecting the first two menu options in the game
launch (Start Game and Settings). The previous versions of the game worked.</pre>
        </div>
      </p>
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