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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Using SB shader optimization caused segfault in Serious Sam 3: BFE"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66349#c2">Comment # 2</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Using SB shader optimization caused segfault in Serious Sam 3: BFE"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66349">bug 66349</a>
              from <span class="vcard"><a class="email" href="mailto:thomas.lindroth@gmail.com" title="Thomas Lindroth <thomas.lindroth@gmail.com>"> <span class="fn">Thomas Lindroth</span></a>
</span></b>
        <pre>Created <span class=""><a href="attachment.cgi?id=81982" name="attach_81982" title="output with R600_DEBUG=sb,ps,vs">attachment 81982</a> <a href="attachment.cgi?id=81982&action=edit" title="output with R600_DEBUG=sb,ps,vs">[details]</a></span>
output with R600_DEBUG=sb,ps,vs

Steam also use opengl to draw it's UI so some of these shaders comes from it.</pre>
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