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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Using SB shader optimization caused segfault in Serious Sam 3: BFE"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66349#c7">Comment # 7</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Using SB shader optimization caused segfault in Serious Sam 3: BFE"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66349">bug 66349</a>
              from <span class="vcard"><a class="email" href="mailto:thomas.lindroth@gmail.com" title="Thomas Lindroth <thomas.lindroth@gmail.com>"> <span class="fn">Thomas Lindroth</span></a>
</span></b>
        <pre><a href="https://dl.dropboxusercontent.com/s/tv67mgkhsx3g0gk/Sam3.trace.bz2">https://dl.dropboxusercontent.com/s/tv67mgkhsx3g0gk/Sam3.trace.bz2</a>
<a href="https://dl.dropboxusercontent.com/s/1ib2y83c1sluboy/Sam3.trim.trace.bz2">https://dl.dropboxusercontent.com/s/1ib2y83c1sluboy/Sam3.trim.trace.bz2</a>
Here is the trace and the trimmed version in case someone wants to figure out
what went wrong with it.

Full trace segfault at call 479626 in frame 940.

The segfaulting mesa was built as
./configure --prefix=/usr --build=i686-pc-linux-gnu --host=i686-pc-linux-gnu
--mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share
--sysconfdir=/etc --localstatedir=/var/lib --disable-silent-rules
--disable-dependency-tracking --enable-dri --enable-glx --enable-shared-glapi
--enable-texture-float --disable-debug --enable-egl --disable-gbm
--disable-gles1 --disable-gles2 --enable-glx-tls --disable-osmesa --enable-asm
--disable-xa --disable-xorg --with-dri-drivers=
--with-gallium-drivers=,swrast,r600 PYTHON2=/usr/bin/python2.7
--with-egl-platforms=x11 --enable-gallium-egl --enable-gallium-llvm
--disable-openvg --disable-r600-llvm-compiler --disable-vdpau --disable-xvmc</pre>
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