<html>
<head>
<base href="https://bugs.freedesktop.org/" />
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Using SB shader optimization caused segfault in Serious Sam 3: BFE"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66349#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Using SB shader optimization caused segfault in Serious Sam 3: BFE"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66349">bug 66349</a>
from <span class="vcard"><a class="email" href="mailto:ptpzz@yandex.ru" title="Vadim Girlin <ptpzz@yandex.ru>"> <span class="fn">Vadim Girlin</span></a>
</span></b>
<pre>So far I haven't managed to reproduce the issue with the trace, I tried with
32-bit and 64-bit drivers, with and without sb, also I tried to build mesa with
your configure parameters (though I had to adjust them a bit to make it work
for me) - I haven't seen any segfaults with the trace, valgrind doesn't provide
any hints either.
I suspect it may be something specific to your configuration, compiler version,
etc.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>