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<base href="https://bugs.freedesktop.org/" />
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<th>Priority</th>
<td>medium
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<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600g] WoW is crashing with HD6450"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66836">66836</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
</td>
</tr>
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<th>Summary</th>
<td>[r600g] WoW is crashing with HD6450
</td>
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<th>Severity</th>
<td>normal
</td>
</tr>
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<th>Classification</th>
<td>Unclassified
</td>
</tr>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
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<th>Reporter</th>
<td>rankincj@googlemail.com
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>Status</th>
<td>NEW
</td>
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<th>Version</th>
<td>git
</td>
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<th>Component</th>
<td>Drivers/Gallium/r600
</td>
</tr>
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<th>Product</th>
<td>Mesa
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<pre>WoW has started crashing with my Hd6450. A "git bisect" pinpoints this commit:
862f69fbe1e54e0e9a3c439450a14f0319648b60 is the first bad commit
commit 862f69fbe1e54e0e9a3c439450a14f0319648b60
Author: Marek Olšák <<a href="mailto:maraeo@gmail.com">maraeo@gmail.com</a>>
Date: Sun Jun 30 14:57:17 2013 +0200
r600g: don't call buffer_wait in buffer_mmap_sync_with_rings
The winsys should do this, because it measures how much time we spend
in buffer_map doing synchronization, which can be viewed with the gallium
HUD.
Reviewed-by: Alex Deucher <<a href="mailto:alexander.deucher@amd.com">alexander.deucher@amd.com</a>>
:040000 040000 7443defc91af969379873fc85698e78cc0731b12
9a18818193c561b6aff233efc290f7655924cbd1 M src
WoW's own crash dump analysis is attached, but the relevant part appears to be:
--- Thread ID: 74 [Current Thread] ---
00007FEEB939E2AD radeon_get_reloc+45
(0000000000000000,0000000000000000,0000000000000000,0000000000000000)
00007FEEB939D6C7 radeon_bo_map+551
(0000000000000000,0000000000000000,0000000000000000,0000000000000000)
00007FEEB933C89B r600_buffer_transfer_map+107
(0000000000000000,0000000000000000,0000000000000000,0000000000000000)
00007FEEB917A0D7 st_bufferobj_get_subdata+119
(0000000000000000,000
(It turns out that I was running WoW in DXD9 mode rather than OpenGL mode, but
it still shouldn't have crashed.)</pre>
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