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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g MSAA breaks Half-Life 2 in Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59322#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g MSAA breaks Half-Life 2 in Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59322">bug 59322</a>
from <span class="vcard"><a class="email" href="mailto:maraeo@gmail.com" title="Marek Olšák <maraeo@gmail.com>"> <span class="fn">Marek Olšák</span></a>
</span></b>
<pre>I have found the problem. Wine is trying to use the GL_SRGB8_ALPHA8 format,
which is not supported for rendering by the driver internally, but I agree the
format should be allowed in the API. The fix is on the way.
Is it a big deal that ARB_framebuffer_sRGB is unsupported? In such a case, the
renderbuffer format GL_SRGB8_ALPHA8 is equivalent to GL_RGBA8.</pre>
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