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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] rendering is broken in L4D2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66974#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] rendering is broken in L4D2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66974">bug 66974</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>I just bisected similar issues in Team Fortress 2 (which also uses the Source
engine) to the commit below. Looks like we're doing something wrong for clip
vertex support.
commit e3befbca5ed9f22effcdc91c5886c86b644bc190
Author: Michel Dänzer <<a href="mailto:michel.daenzer@amd.com">michel.daenzer@amd.com</a>>
Date: Wed May 15 18:09:50 2013 +0200
radeonsi: Handle TGSI_SEMANTIC_CLIPVERTEX
17 more little piglits.</pre>
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