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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g MSAA breaks Half-Life 2 in Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59322#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - r300g MSAA breaks Half-Life 2 in Wine"
href="https://bugs.freedesktop.org/show_bug.cgi?id=59322">bug 59322</a>
from <span class="vcard"><a class="email" href="mailto:stefandoesinger@gmx.at" title="Stefan Dösinger <stefandoesinger@gmx.at>"> <span class="fn">Stefan Dösinger</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=59322#c8">comment #8</a>)
<span class="quote">> Is it a big deal that ARB_framebuffer_sRGB is unsupported? In such a case,
> the renderbuffer format GL_SRGB8_ALPHA8 is equivalent to GL_RGBA8.</span >
Not really. In this case we generate code in the pixel shader that performs
sRGB color conversion as specified in the framebuffer_sRGB spec.
Do r300-r500 GPUs have some dedicated silicon to handle sRGB conversion? If so,
it'd be nice to use it.</pre>
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