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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] half life 2 base games are segfaulting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66805#c20">Comment # 20</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] half life 2 base games are segfaulting"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66805">bug 66805</a>
from <span class="vcard"><a class="email" href="mailto:lordheavym@gmail.com" title="Laurent carlier <lordheavym@gmail.com>"> <span class="fn">Laurent carlier</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=66805#c18">comment #18</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=82875" name="attach_82875" title="Mesa Patch #2 v3">attachment 82875</a> <a href="attachment.cgi?id=82875&action=edit" title="Mesa Patch #2 v3">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=66805&attachment=82875'>[review]</a> [review]
> Mesa Patch #2 v3
>
> If you replace the v2 patch with this v3 patch, does it fix the crash?</span >
Now portal (and it seems every games) fail with:
LLVM ERROR: Cannot select: 0x17a18a74: i64 = zero_extend 0x17a18674 [ORD=325]
[ID=450]
0x17a18674: i32 = srl 0x17a1855c, 0x1799e8e0 [ORD=324] [ID=414]
0x17a1855c: i32 = add 0x17a184d0, 0x179a0394 [ORD=323] [ID=378]
0x17a184d0: i32 = shl 0x17a15f48, 0x179a027c [ORD=322] [ID=341]
0x17a15f48: i32 = add 0x179a2260, 0x1799e73c [ORD=255] [ID=325]
0x179a2260: i32 = fp_to_sint 0x1799fe7c [ORD=119] [ID=315]
0x1799fe7c: f32 = fmul 0x1799f6d4, 0x1799fcd8 [ORD=86] [ID=307]
0x1799f6d4: f32 = extract_vector_elt 0x1799f648, 0x179fdb68
[ORD=74] [ID=259]
0x1799f648: v4f32 = llvm.SI.vs.load.input 0x1799e50c,
0x1799f5bc, 0x1799e598, 0x179fd794 [ORD=73] [ID=189]
0x1799e50c: i64 = TargetConstant<2607> [ID=34]
0x1799f5bc: v16i8,ch = load 0x179d25f8, 0x1799f530,
0x179fdbf4<LD16[%79](tbaa=!"const")> [ORD=72] [ID=125]
0x1799e598: i32 = Constant<0> [ID=35]
0x179fd794: i32,ch = CopyFromReg 0x179d25f8, 0x179fd708
[ID=88]
0x179fdb68: i64 = Constant<0> [ID=4]
0x1799fcd8: f32 = ConstantFP<7.650059e+02> [ID=44]
0x1799e73c: i32 = Constant<1> [ID=36]
0x179a027c: i32 = Constant<4> [ID=46]
0x179a0394: i32 = Constant<864> [ID=47]
0x1799e8e0: i32 = Constant<2> [ID=38]
In function: main
pure virtual method called</pre>
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