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    <body><span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span> changed
              <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeonsi] rendering is broken in L4D2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66974">bug 66974</a>
        <br>
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          <tr>
            <th>What</th>
            <th>Removed</th>
            <th>Added</th>
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           <td style="text-align:right;">Status</td>
           <td>NEW
           </td>
           <td>RESOLVED
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           <td style="text-align:right;">Resolution</td>
           <td>---
           </td>
           <td>FIXED
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            <b><a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeonsi] rendering is broken in L4D2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66974#c5">Comment # 5</a>
              on <a class="bz_bug_link 
          bz_status_RESOLVED  bz_closed"
   title="RESOLVED FIXED - [radeonsi] rendering is broken in L4D2"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=66974">bug 66974</a>
              from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
        <pre>commit b00269aa5887b88d2e037d6bfa374779902f8743
Author: Michel Dänzer <<a href="mailto:michel.daenzer@amd.com">michel.daenzer@amd.com</a>>
Date:   Wed Aug 7 18:14:16 2013 +0200

    radeonsi: Don't leave gaps between position exports from vertex shader

    If the vertex shader exports clip distances but not point size, use
    position exports 1/2 instead of 2/3 for the clip distances. Fixes
    geometry corruption in that case.</pre>
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