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<base href="https://bugs.freedesktop.org/" />
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<th>Priority</th>
<td>medium
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<tr>
<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Planetary Annihilation Alpha: translation from TGSI failed !"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68527">68527</a>
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<th>Assignee</th>
<td>dri-devel@lists.freedesktop.org
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<th>Summary</th>
<td>Planetary Annihilation Alpha: translation from TGSI failed !
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Classification</th>
<td>Unclassified
</td>
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<th>OS</th>
<td>Linux (All)
</td>
</tr>
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<th>Reporter</th>
<td>sxx.public@yahoo.com
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<th>Hardware</th>
<td>x86-64 (AMD64)
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<th>Status</th>
<td>NEW
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<th>Version</th>
<td>9.2
</td>
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<th>Component</th>
<td>Drivers/Gallium/r600
</td>
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<th>Product</th>
<td>Mesa
</td>
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<pre>I test this game on my AMD HD6950 and Intel HD3000 both using latest Mesa 9.2.
Problem with sun shader only occur with R600g.
I can also notice that sun shader inside game based on this demo (which is
working fine with R600):
<a href="https://github.com/ashima/webgl-noise">https://github.com/ashima/webgl-noise</a>
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CAYMAN
OpenGL core profile version string: 3.1 (Core Profile) Mesa 9.2.0-devel
OpenGL core profile shading language version string: 1.40</pre>
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