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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Planetary Annihilation Alpha: translation from TGSI failed !"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68527#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Planetary Annihilation Alpha: translation from TGSI failed !"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68527">bug 68527</a>
from <span class="vcard"><a class="email" href="mailto:ptpzz@yandex.ru" title="Vadim Girlin <ptpzz@yandex.ru>"> <span class="fn">Vadim Girlin</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=68527#c10">comment #10</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=68527#c7">comment #7</a>)
> > Looks like the shader needs too much registers, it's probably the most
> > frequent reason for such errors. Old backend can't handle it correctly, and
> > I think it's not going to be fixed. LLVM backend should handle it better, so
> > you might want to try it in this case.
>
> I'm always think that LLVM used by default. Sorry for such silly question,
> but how can I determine which backend is used? I also tried to run game
> using R600_LLVM=1 and other env vars (with or without sb) with no change.</span >
LLVM backend also needs to be enabled when you're building mesa (configure with
--enable-r600-llvm-compiler option). If it's enabled in configure, then it will
be used by default.</pre>
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