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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Display freezes after login with kernel 3.11.0-rc5 on Cayman with dpm=1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68235#c19">Comment # 19</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Display freezes after login with kernel 3.11.0-rc5 on Cayman with dpm=1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68235">bug 68235</a>
from <span class="vcard"><a class="email" href="mailto:alexandre.f.demers@gmail.com" title="Alexandre Demers <alexandre.f.demers@gmail.com>"> <span class="fn">Alexandre Demers</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=68235#c16">comment #16</a>)
<span class="quote">> (In reply to <a href="show_bug.cgi?id=68235#c14">comment #14</a>)
> > Created <span class=""><a href="attachment.cgi?id=85578" name="attach_85578" title="disable various dpm features">attachment 85578</a> <a href="attachment.cgi?id=85578&action=edit" title="disable various dpm features">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=68235&attachment=85578'>[review]</a> [review] [review]
> > disable various dpm features
> >
> > I would suggest disabling various dpm features and see if you can narrow
> > down which, if any, help. This patch disables just about everything.
> >
> > ni_dpm_force_performance_level(rdev, RADEON_DPM_FORCED_LEVEL_AUTO) is what
> > actually sets the dynamic performance switching into motion. Prior to that
> > the hw is locked into the low performance level. I sounds like there is
> > some bad parameter that is causing a lock up when the smc enables state
> > switching.
> >
> > Separate from the patch can you also try changing the
> > ni_dpm_force_performance_level(rdev, RADEON_DPM_FORCED_LEVEL_AUTO) call in
> > ni_dpm_set_power_state() to low (RADEON_DPM_FORCED_LEVEL_LOW) or high
> > (RADEON_DPM_FORCED_LEVEL_HIGH) rather than auto? See if you still get a
> > lock up.
>
> I'll try it later today.</span >
I had time for now to play with forcing RADEON_DPM_FORCED_LEVEL_LOW and
RADEON_DPM_FORCED_LEVEL_HIGH. The first one works fine, the second triggers the
problem.
I'm about to play with the suggested patch.</pre>
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