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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067">bug 66067</a>
from <span class="vcard"><a class="email" href="mailto:greg@chown.ath.cx" title="Grigori Goronzy <greg@chown.ath.cx>"> <span class="fn">Grigori Goronzy</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=86032" name="attach_86032" title="Hack to force SAMPLE instruction even for 2D shadow samplers">attachment 86032</a> <a href="attachment.cgi?id=86032&action=edit" title="Hack to force SAMPLE instruction even for 2D shadow samplers">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=66067&attachment=86032'>[review]</a>
Hack to force SAMPLE instruction even for 2D shadow samplers</pre>
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