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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] Serious Sam3 is segfaulting (LLVM assert)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68224#c18">Comment # 18</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [radeonsi] Serious Sam3 is segfaulting (LLVM assert)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68224">bug 68224</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=68224#c12">comment #12</a>)
<span class="quote">> - Use correct register flags, so we don't overwrite the low dword
> when restoring multi-dword registers.</span >
This doesn't seem to result in any difference for the code generated for the
first Sanctuary shader which spills registers.</pre>
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