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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Trine 2's fragment normal buffer is mixtextured on Radeon HD 6770 (Juniper)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=66067">bug 66067</a>
from <span class="vcard"><a class="email" href="mailto:nmiell@gmail.com" title="Nicholas Miell <nmiell@gmail.com>"> <span class="fn">Nicholas Miell</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=66067#c11">comment #11</a>)
<span class="quote">> > ARB_fragment_program_shadow may leave it undefined, but the GL spec ...
>
> Which spec exactly? GL specifications only cover GLSL shaders.
> ARB_fragment_program is separate from that and has its own rules. The
> extension specification clearly states that behaviour is undefined.
> </span >
Section 8.23.1 of the GL 4.4 spec, which I paraphrased in <a href="show_bug.cgi?id=66067#c9">comment #9</a>.</pre>
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