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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Texture flicker in native Dota2 in mesa 9.2.0rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68451#c33">Comment # 33</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Texture flicker in native Dota2 in mesa 9.2.0rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68451">bug 68451</a>
from <span class="vcard"><a class="email" href="mailto:agd5f@yahoo.com" title="Alex Deucher <agd5f@yahoo.com>"> <span class="fn">Alex Deucher</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=68451#c27">comment #27</a>)
<span class="quote">> fun observation:
>
> Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
> appears to fix it for me:
> rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
>
> (R600_CONTEXT_INV_CONST_CACHE will also work)
> </span >
Well, if we are using CP DMA to update a constant buffer or vertex buffer, we
need to flush the the apprortiate shader read caches.</pre>
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