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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Texture flicker in native Dota2 in mesa 9.2.0rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68451#c29">Comment # 29</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Texture flicker in native Dota2 in mesa 9.2.0rc1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=68451">bug 68451</a>
from <span class="vcard"><a class="email" href="mailto:alexandre.f.demers@gmail.com" title="Alexandre Demers <alexandre.f.demers@gmail.com>"> <span class="fn">Alexandre Demers</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=68451#c27">comment #27</a>)
<span class="quote">> fun observation:
>
> Instead of reverting, setting this at the end of r600_cp_dma_copy_buffer()
> appears to fix it for me:
> rctx->b.flags |= R600_CONTEXT_INV_VERTEX_CACHE;
>
> (R600_CONTEXT_INV_CONST_CACHE will also work)
>
>
> Thing I don't understand about this is that if I instead set the flag just
> before r600_flush_emit() is called (2 places) the corruption is still there.
> I must be missing something.</span >
Your observation also applies to my HD 6950.</pre>
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