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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600-llvm] mono games with opengl are blocking on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=60929#c22">Comment # 22</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - [r600-llvm] mono games with opengl are blocking on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=60929">bug 60929</a>
from <span class="vcard"><a class="email" href="mailto:zuxez@cs.tu-berlin.de" title="Heiko P <zuxez@cs.tu-berlin.de>"> <span class="fn">Heiko P</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=88452" name="attach_88452" title="Another approach">attachment 88452</a> <a href="attachment.cgi?id=88452&action=edit" title="Another approach">[details]</a></span> <a href='page.cgi?id=splinter.html&bug=60929&attachment=88452'>[review]</a>
Another approach
I can confirm the issue with Mono's signal handling and the hanging of the
applications. After digging around Mesa, I came up with the attached patch.
Used it successfully with Mesa 9.2.{0,1,2} and git. Probably the fine semantics
are still up to the devs, though the static llvm variable is set in a static
context and thus hopefully early enough.
Anyway I guess the default llvm value for that flag should probably be
inverted.</pre>
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