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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - flashlight bug in L4D2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71138#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - flashlight bug in L4D2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71138">bug 71138</a>
from <span class="vcard"><a class="email" href="mailto:yashax@windowslive.com" title="yashax@windowslive.com">yashax@windowslive.com</a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=71138#c3">comment #3</a>)
<span class="quote">> This looks like z-fighting issues. You might want to try disabling compiler
> backends via R600_DEBUG environment variable:
>
> R600_DEBUG=nollvm
> R600_DEBUG=nosb
> R600_DEBUG=nollvm,nosb</span >
The bug still exists with these environment variables.
The bug report and my last tests were done with shader detail setting on low.
I found that the bug happens with shader detail on low and medium, but on high
and very high the bug disappears.</pre>
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