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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Metro Last Light quits(?) on r600g"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71239#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Metro Last Light quits(?) on r600g"
href="https://bugs.freedesktop.org/show_bug.cgi?id=71239">bug 71239</a>
from <span class="vcard"><a class="email" href="mailto:j.suarez.agapito@gmail.com" title="José Suárez <j.suarez.agapito@gmail.com>"> <span class="fn">José Suárez</span></a>
</span></b>
<pre>Well, I have finally been able to start a new game (you basically have to
select "New game" in the menu and then press enter (I can't remember if only
once or several times); that seems to accept whatever start new game option the
menu text might say).
The game runs quite smooth (good job there from the mesa devs) but there are a
few rendering bugs, though:
(i) The scenes appear too bright while they should be almost completely dark in
places. This is specially easy to see and obvious when, after the D6 level
ends, you get into the Metro and you are travelling by train through the tube
tunnel and subsequently arrive at a station when you are told that it is very
dark and you should light your flashlight :D . I guess this is probably related
to the fact that mesa's GLSL does not meet the minimum.
(ii) When the lighter is lit, it does not show fire or light the scene
rendered.
(iii) There are graphical glitches sometimes (usually when you are close to
openings in walls such as in the shooting range or the elevator in D6). The
glitch I experienced is like some part of the screen is totally or partially
covered by a black texture.
There are probably other bugs which I might have not noticed yet.
In any case I was quite impressed by the fact that the game run quite smoothly
(Radeon HD 7870 with radeonsi and llvm builds from git as of 5 November).
@Developers: Should we wait until mesa effectively hits 3.2, keep posting in
this bug report or open new bugs for the incorrect renderings we may find?</pre>
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