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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Radeon HD6570 lockup in Brütal Legend with HyperZ"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64471#c12">Comment # 12</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Radeon HD6570 lockup in Brütal Legend with HyperZ"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64471">bug 64471</a>
from <span class="vcard"><a class="email" href="mailto:a.heider@gmail.com" title="Andre Heider <a.heider@gmail.com>"> <span class="fn">Andre Heider</span></a>
</span></b>
<pre>I tried this game again and the issue is still present.
Tested with 3.12 and recent mesa (head:
f0f202e6b764be803470e27cba9102f14361ae22).
However, with a current apitrace it's now possible to trace and replay it on
r600g to provoke the GPU reset. Using past apitraces makes the game work
without traces/glitches.
I'm using apitrace head 0227203a229e85f98a491c6b9480c0bc210f1dbb, I didn't test
if a replay with older versions yields the hang.
I've uploaded a trace here (~260MiB):
<a href="http://static.hackmii.com/dhewg/brutalz.trace.xz">http://static.hackmii.com/dhewg/brutalz.trace.xz</a>
Replaying that without R600_HYPERZ reliably reproduces GPU hangs on my BARTS
card. Replaying it with R600_HYPERZ=0 makes the hangs go away, but you'll see
glitches on the hero's face (effects like described above).
Note: Trace is 1920x1200 fullscreen. Windowed mode or different resolutions
didn't always lockup. I tried to trim the trace down, but apitrace choked on
it.</pre>
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