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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - FBO with GL_RGBA16F texture format silent drawing corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69689#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - FBO with GL_RGBA16F texture format silent drawing corruption"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69689">bug 69689</a>
from <span class="vcard"><a class="email" href="mailto:freedesktop@lanrules.de" title="Johannes Jordan <freedesktop@lanrules.de>"> <span class="fn">Johannes Jordan</span></a>
</span></b>
<pre>I am sorry my testcase uses Qt, but it would be much more time consuming for me
to learn/rewrite everything without Qt.
This is the qmake file:
# cat fbotest.pro
QT += core gui opengl
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
TARGET = fbotest
TEMPLATE = app
SOURCES += fbotest.cpp
HEADERS += fbotest.h
Then run qmake, make, ./fbotest
The testcase draws a rectangle and some text into a FBO, then blits it onto
another FBO due to multisampling, finally draws the texture on screen. This is
common practice.
Thank you for taking your time to try the testcase!</pre>
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