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        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - R600 stuck while compiling shader for Unigine Heaven 3.0"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71777">71777</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>R600 stuck while compiling shader for Unigine Heaven 3.0
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>marvin24@gmx.de
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/r600
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=89455" name="attach_89455" title="diff of the relevant shader dump with and without the patch">attachment 89455</a> <a href="attachment.cgi?id=89455&action=edit" title="diff of the relevant shader dump with and without the patch">[details]</a></span>
diff of the relevant shader dump with and without the patch

commit 88c8f19 (r600/llvm: Store inputs in function arguments) causes some
infinite loop compiling a shader in UH 3.0. Works fine with R600_LLVM=0 or by
reverting the patch. I attached a shader dump diff with and without the patch.
See also
<a href="http://lists.freedesktop.org/archives/mesa-dev/2013-November/048433.html">http://lists.freedesktop.org/archives/mesa-dev/2013-November/048433.html</a>.</pre>
        </div>
      </p>
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