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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW --- - Garbled output when rendering to a framebuffer object"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=71887">71887</a>
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>dri-devel@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Garbled output when rendering to a framebuffer object
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Classification</th>
          <td>Unclassified
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>vluchits@gmail.com
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>9.2
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Gallium/r600
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=89601" name="attach_89601" title="3.11 screenshot">attachment 89601</a> <a href="attachment.cgi?id=89601&action=edit" title="3.11 screenshot">[details]</a></span>
3.11 screenshot

Hardware: AMD HD 5770
Motherboard: MSI 790FX-GD70

Upon updating to 3.12 Linux kernel noticed that render-to-texture (FBO) in
Warsow has regressed.

In 3.12 the target texture seems to contain random but consistent region of
video card's texture memory: the blueish pattern on the screenshot definitely
looks like a normalmap.

We could not reproduce the bug on another machine with AMD HD 67xx.</pre>
        </div>
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