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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - GPU lockups with kernel 3.11.0 / 3.12-rc1 (with bug 68235's patches applied) when dpm=1 on r600g (Cayman)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69723#c35">Comment # 35</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - GPU lockups with kernel 3.11.0 / 3.12-rc1 (with bug 68235's patches applied) when dpm=1 on r600g (Cayman)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=69723">bug 69723</a>
from <span class="vcard"><a class="email" href="mailto:alexandre.f.demers@gmail.com" title="Alexandre Demers <alexandre.f.demers@gmail.com>"> <span class="fn">Alexandre Demers</span></a>
</span></b>
<pre>(In reply to <a href="show_bug.cgi?id=69723#c34">comment #34</a>)
<span class="quote">> I may have to withdraw what I said earlier about stability on high
> performance. I had fixed it to high to launch a piglit run, after doing the
> same thing at low performance, and it eventually hanged. Now, was it related
> to a dpm problem or to a piglit hitting a bug (see <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - texelFetch segfault in libLLVM-3.3.so (on Cayman)"
href="show_bug.cgi?id=71859">bug 71859</a>), I can't tell
> right now? They may even be related.
>
> I was trying to confirm that I have different results when doing a piglit
> run while using high performance VS low performance.
>
> I'll give some updates later.</span >
To be noted: I was using a balanced power state this time, not a performance
power state. To be investigated.</pre>
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