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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - KMS/R7xx - [drm:radeon_cs_ioctl] *ERROR* Failed to parse relocation -12!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64801#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - KMS/R7xx - [drm:radeon_cs_ioctl] *ERROR* Failed to parse relocation -12!"
href="https://bugs.freedesktop.org/show_bug.cgi?id=64801">bug 64801</a>
from <span class="vcard"><a class="email" href="mailto:aaannz@gmail.com" title="aaannz@gmail.com">aaannz@gmail.com</a>
</span></b>
<pre>Ok, so is this bug in a game itself? I never experienced something like this on
Windows (except of crashed, which may indeed be Windows way to handle this)
even on more demanding games like Arma 3. I have 1024MB VRAM and I just tried
ETS2 with GALLIUM_HUD and it reported maximal requested VRAM to be 700MB. At
the beginning (requested VRAM was about 400MB) I even got some graphics
corruption but that it was all ok.
Note that other visually demanding games like Serious Sam 3, Killing Floor,
HL2, CS:S does not exhibit this behaviour under linux, at least I didn't
noticed graphical corruption and/or blinking textures so I didn't check dmesg
in these cases.</pre>
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