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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Painkiller: Hell and Damnation segfaults intermittently on radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72228#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - Painkiller: Hell and Damnation segfaults intermittently on radeonsi"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72228">bug 72228</a>
from <span class="vcard"><a class="email" href="mailto:xamaniqinqu@gmail.com" title="Remco Zoet <xamaniqinqu@gmail.com>"> <span class="fn">Remco Zoet</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=90128" name="attach_90128" title="gdb backtrace of Painkiller: Hell and Damnation after crash">attachment 90128</a> <a href="attachment.cgi?id=90128&action=edit" title="gdb backtrace of Painkiller: Hell and Damnation after crash">[details]</a></span>
gdb backtrace of Painkiller: Hell and Damnation after crash
Hello mr. Stellard,
I have produced a useful backtrace this time, using gdb instead of relying on
the game's own paltry debugging output (see attachment pkhd-crash-bt.txt). In
addition to recompiling LLVM with the debug USE flag enabled, I also recompiled
mesa with debug symbols (-ggdb added to CFLAGS).
If you need any more information, I'll be happy to oblige.</pre>
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