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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glitches in serious sam 3 with the sb shader backend"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72369#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW --- - glitches in serious sam 3 with the sb shader backend"
href="https://bugs.freedesktop.org/show_bug.cgi?id=72369">bug 72369</a>
from <span class="vcard"><a class="email" href="mailto:b.bellec@gmail.com" title="Benjamin Bellec <b.bellec@gmail.com>"> <span class="fn">Benjamin Bellec</span></a>
</span></b>
<pre>I also had these glitches in Serious Sam 3 and a Radeon HD5870 (AMD CYPRESS)
using Mesa 10.1.0-devel (git-1e71493). But no glitches with 9.2.4 (Fedora
packages).
Anyway your patch Vadim fixes the problem indeed. But to be more precise, the
glitches was only here when FXAA (Fast Approximate Anti-Aliasing) was set to
"High" or "Ultra", but not when set to "None", "Low" or "Medium".</pre>
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